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In 1995, a game called Chrono Trigger was released on the Super Nintendo system, and forever raised the bar for time-traveling storylines. Four years later, Square decided to continue the story with the release of Chrono Cross for the Playstation. Chrono Cross isn't exactly a sequel to Chrono Trigger, but rather a story that takes place along with it; a story that fills in a missing thread of the Chrono Trigger storyline. Chrono Cross was a terrific and highly acclaimed game, and in 1999 it even beat out the highly anticipated Final Fantasy IX as the year's best RPG.
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System: Playstation |
Genre: RPG |
Year made: 1999 |
Raw Score: 9/10 |
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Story |
Chrono Cross has an excellent story (though parts of it may be a little unapproachable to those unfamiliar with the Chrono Trigger mythos). The narrative is well-written, unpredictable, mysterious, and engrossing. I found myself going back to the game again and again (even on my first playthrough, when I wasn't getting the most out of the battle system) just to see what happened next. Watching the narrative slowly reveal its mysterious and address long-unanswered questions is always enjoyable. However, it sometimes requires you to sit through wordy "all me to explain everything" conversations. There are only a few and they are separated by hours of gameplay, so I didn't particularly mind. Those who are allergic to wordy dialogue, however, might find yourselves tempted to skip through certain conversations. If you are one of these people then please restrain yourself. The story is easily worth this little inconvenience.
The only critiques I have about the story is that parts of it left me baffled (until later, when I played through Chrono Trigger and went "ooohhhh...."), and it's a little weird that most of the characters who join you aren't central to the plot. |
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9/10 |
Characters |
Chrono Cross has 45 character that players can go around collecting. While it is fun to collect as many characters as possible (and then get robbed at the end when you realize that you need 3 playthroughs to get them all), most of the characters feel extranuous.
To illustrate this point, I'm going to transcribe what I was thinking when Orcha the chef joined my party:
"Alright, they want me to break into this manor and rescue Viper's daughter. Sounds like fun. I'll just sneak in through these sewers
and...oh, ok I guess the chef is going to try and stop me - oh, and not just try to stop me, but try to stop with a boss fight. Weird.
Well I guess I'm fighting him now and...oh I won. That was easy. Now I'll just...have him join me? Why is he joining...oh, whatever.
Welcome aboard #39."
I had never heard of Orcha before then. I don't know why he tried to stop me from rescuing Riddel. I don't know why he joined me after failing to stop me from rescuing Riddel. To this day, all I understand about him is that he was character #39 on my checklist. As a collectable, he is of some interest. As a character, however, he is completely inconsequential. This may sound like an obscure example, but it isn't. The vast majority of the 45 characters are static, boring, unrelated to the plot, and join your party for no apparent reason.
Most of them have interesting personalities and/or funny accents, but that doesn't quite make up for it.
When I finally got them all - and make no mistake, I did get them all - all it really did was give me the satisfaction of completing a giant fetch-and-collect quest. The story remained unchanged, and by then I'd played through three times and was so used to using Serge, Sprigg, and Guile that I pretty much ignored all the new guys anyway. Don't get me wrong, figuring out how to recruit everyone was entertaining, but I can't help but wonder how much more rewarding it would have been if the characters I gathered up had all been interesting.
On the bright side, the characters that are actually important to the story (Serge, Kid, Riddel, Harle, and Lynx to name just a few) do get quite a bit of development. Serge is particularly interesting to watch, since the story delights in unraveling all the mysterious around him very slowly. If only they all could have gotten that much attention...
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7.5/10 |
Gameplay |
I'm not entirely sure how to rate the battle system. On one hand, you can do a lot of interesting stuff on the battlefield; change the "color" of the battlefield to empower certain spells and perform summons, set up trap elements to learn spells that monsters use, look for different team attacks by taking different combinations of characters into battle, and equip all sorts of different spells and abilities on your characters. On the other hand, you can ignore pretty much everything I just listed, use the same handful of basic attacks over and over, and still get by. I won almost every battle by giving Surge a turn spell ("turnblack," "turnred," etc) and hammering away with a normal attack.
There were only a few bosses (Dario, Miguel, Gairi, the Flea/Ozzie/Slash team, and the final boss) who actually bullied me into using some sound strategy. Naturally, I found the battle system to be repetitive and simplistic.
During a later playthrough (not a New Game + I actually started over for this one), however, I experimented with the battle system a little more, and found it to be incredibly versatile and interesting. In this game, spells come in colors, and whenever a spell and ability is used it changes the color of the battlefield. For example, if you use enough red spells the field will start to trun red. As the field becomes redder, red spells do more damage and their opposite (blue spells) do less. When the field is completely one color, you can use summoning elements. Both your spells and enemy spells change the field, and competing with enemies to keep the field one color adds an interesting tug-of-war element to combat.
I also experimented more with team attacks during this playthrough, and came to enjoy them. I didn't need them, but I enjoyed the process of discovering them. I found myself changing my combat lineup again and again in search of new ones. Not once was I disappointed, they all look cool when executed.
All in all, I had much more fun the second time around. So now we must ask ourselves: is it the game's fault that I found the battle system repetitive on my first playthrough, or is it mine because I oversimplified it? Are the field color, summoning, and team attack aspects any less innovative because I found ways to ignore them? I'm inclined to say no. So this part gets a 9.
Just keep in mind that what you get from the battle system depends somewhat on what you put into it. |
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9/10 |
Lasting Appeal |
Chrono Cross offers a long, interesting, and unpredictable narrative that is a joy to experience from start to finish. However, the narrative is based upon suspense, mystery, and intrigue. Once you play through once and unravel all the mysteries, the narrative loses a bit of its bite. Luckily, it's accompanied by addictive gameplay, gorgeous cinemas, beautiful graphics, and a fantastic score.
The game also offers 12 different endings, but most of them are deliberately silly and blatantly non-cannon. If you want to see them all, you won't have to complete the game twice (more like 1.7 times).
Still, getting them all will keep you hooked for a little while. Getting every character, however, will require you to complete the game at least 3 times. Other New Game + elements are fun, but they tend to make things too easy.
The game's story and battle system will keep you entranced for a long time (40+ hours easily), but if you're not interested in collecting all the characters or seeing the alternate endings you'll still probably only play through it once. But once you start that first playthrough it'll keep you hooked until you finish, and a 40+ campaign is no trifle. |
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9/10 |
Vilsual |
Spectacular. The scenery and backgrounds in the game are amazingly rich in detail. The CG cutscenes are also amazing, especially when considering that this game predates the Playstation 2. |
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10/10 |
Audio |
| I'm not sure who wrote the score for this game (and no, for some reason I can't just go look it up now), but it's amazing. Every time the music starts up, it seems to convey just the right type and amount of emotion for the setting, and complements everything that is going on in the story. Well done. |
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10/10 |
Overall |
| With beautiful scenery, ground-breaking CG cut-scenes, a delightfully complicated storyline, one of my favorite musical scores, 45 characters, 12 alternate endings, and a new game + feature, Chrono Cross is a truly excellent game. RPG fans should enjoy nearly every aspect of the game, and Chrono Trigger fans should enjoy the game as a semi-sequel. |
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9/10 |
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